Henne, City of Locks
H enne is called the “City of Locks” because an intricate system of gates lowers the Delga river down the shallower side of Furm Crater, allowing trade barges entrance to the city. A goblin-powered elevator raises trade goods to ground level, bypassing the slums below The Lip.
|LN small city|
|Corruption +2; Crime -3; Economy +3; Law +5; Lore +1; Society +2|
|Qualities – prosperous, superstitious, oppressive, tourist attraction|
|Population – 10,000 (5,000 human; 2,000 goblins; 1,250 half-elves; 500 elves; 1,250 other)|
|Base Value 6,000 gp; Purchase Limit 37,500 gp; Spellcasting 3rd|
|Minor Items 4d4; Medium Items 3d4; Major Items 1d6|
|For an explanation of these statistics, see the Pathfinder rules for settlements.|
The Founding of Henne
The city sprung up well over a millenium ago around a small shrine to the god Abadar in the center of Furm Lake. As the shrine became more popular with pilgrims, Henne blossomed. Close behind the pilgrims came the traders, bringing goods down the Delga river in exchange for books printed by the clerics of Henne on some of Golarion’s first printing presses.
The Vanishing Lake
One thousand years ago a great quake shook the lands, splitting the lake bed. The ground drank up all the water in seconds. What did not sink with the water, clung to the island pinnacle. With the bridges to the city destroyed, the people of Henne found themselves utterly isolated. Impotent, the people sought a scapegoat. Noting that the College of Mages was among the building lost to the quake, the citizens blamed any practitioners of arcane magic, burning any witches or wizards and banning the use of magic in Henne.
In the centuries following this disaster, the city folk have built down, towards the bottom of Furm Crater. The ban on magic still stands and guilty witches are burned.
This section is under construction. Check back soon.
The Trade District – warehouses, the elevator, Engineer’s Guild, surface entrance to The Commons
The Market District – connects to mainland via foot bridge, home to most merchants, Detty’s shop is located here
The Garden District – Church of Abadar, city hall, estates
Below the Lip
The Commons – numerous markets, home to most non-humans
The Muck -
The Goblin District -
The Pit -
The Council of Three
Henne is ruled by three representatives: one comes from the noble houses, chosen by lot and serving for a minimum of one month; one is the head of the church of Abadar in Henne, serving for life; one is commoner, elected by the citizens of Henne, serving for a year and a day.
Lord Xerxes has recently been sworn in. Twendles’s term is drawing to a close.
The day the lake vanished, the magic college was the only piece of the island that fell into the crater. The Augur of Abadar took this as a sign and thus the purging began. Today magic is still illegal in Henne. Anyone accused of witchcraft is arrested and taken to the court house where they are tried. Trials used to be painful, bloody ordeals, but these days the church prefers to use mentalists to extract the truth from an accused witch. Fear of all things related to witchcraft still plague the citizens of Henne. Many wear pendants of protection, wooden symbols of the god Nethys.
Useful Superstition – Once, many years ago, one of the High Priests became obsessed with what he believed to be magical entities in the city’s water supply. The church, the college of scientists, and the guild of engineers puzzled over how to defeat such creatures (which the high priest assured them were very, very small). It was finally decided that the water would be treated with iodine and then blessed by the monks. This satisfied the High Priest and helped improve the health of many in the city.
Water is carefully rationed in Henne. When rationing was first introduced, the water carriers traveled with a mentalist. It was clear after a month that everyone in Henne was far too superstitious to hoard water (most pour any excess water down the garderobe in the morning before more is delivered). Each morning the water carriers fill their wagons with barrels, which are in turn treated with iodine and then prayed over. The procession doesn’t take too long. There are pumping stations that send water down into the tunnels below the Lip, allowing easy access to water to everyone in Henne.
It is illegal to carry a weapon without the correct paperwork. Anyone wishing to carry a weapon must submit a form explaining the things they wish to do with their weapon. Licensed weapons are stamped with a wax seal, indicating the item’s permitted uses. Should the seal fall off, it is the duty of the citizen to get a new seal as soon as possible. Any weapons that lack a seal may be confiscated at the discretion of the police officer.
The City Guard – The City Guard take on any able-bodied non-goblin who has enough sense to know which end of an arrow goes in a witch. They roam the streets everywhere above the Lip, keeping the citizens, traders, and tourists incredibly safe. This does not mean that the city is crime free. Many in the City Guard are open to bribes and some crimes are simply swept under the rug.
The Tunnel Militia – The power of the City Guard does not reach far below the Lip. To help keep Henne as peaceful above ground as below, the Council of Three allows several private security firms to police the Commons, Muck, and Goblin Quarter. The most revered of these groups in the Tunnel Militia. In addition to a strong street presence, the Tunnel Militia also employ undercover agents, body guards, private investigators, and mentalists.
De Ruff an Reddy Riot Boys – A goblin group that looks out for the rights of their brethren. They are considered a menace by most who live above the Goblin Quarter.
The Goblins of Henne
Goblins are not generally trusted in most places. However, when the lake first disappeared, Father Kohlm was on the lake’s shore. The cleric of Abadar had recently captured a clan of goblins. He sent his slaves down the shallowest slope of the chasm to contact the people trapped on the island. The goblins did this job very well. It was clear that were it not for their work, many on the island would have died under rumble or from starvation. As a reward for their bravery, Kohlm freed the goblins and promised them and their descendants the right to own land and live in Henne.
Sadly, goblins have never enjoyed a high standard of living in Henne. Despite 1,000 years under the city, many are still unable to speak the common tongue, and few are literate.
Goblin Politics – There is growing discontent in Henne. A goblin-run group known as “De Ruff an Reddy Riot Boys” staged a dramatic mass-abduction recently. Led by Gravel Spit, the group hopes to bring about equality for goblin-kind in the city.
Goblin Songs – Everyone in Henne has heard the work songs of the resident goblins. Due to years under the city, their songs have shifted from bawdy and violent jigs to bitter and resentful dirges.
< we plumbed the pits, built your bridge
carved warrens deep in these rocks
lived with the filth, eating your scraps
our children dead to the pox
we know only the night, the whir of the cogs
the mortar that binds fast the blocks
the years have been long for goblin kind
in Henne, the City of Locks >
– Flerz of Henne, Goblin Chieftan & gongfermor
< deep in the dark where the centipede’s sleep
Young Missy Stickleback starts to creep
out on the edge of who-knows-where
Young Missy Stickleback finds you there
late at night when you lie in bed
Young Missy Stickleback strokes your head
poisoned with fear you lose control
Young Missy Stickleback swallows you whole >
– goblin nursery rhyme common in Henne
how does they like it if we does dis
take dem away all dem gobbos?
they know suffin be amiss
if we take all dem gobbos
no gongfermors to shovel dere stuff
no gobbo hands lifting fings up
how does they like it if we does dat
take dem away all dem gobbos?
– goblin protest song
Religion – Almost all religions are considered valid in Henne. Although there are goblins who worship Abadar or his paragon, Father Kohlm, many still follow the beliefs of their ancestors.
Zogmugol is worshipped widely among the goblins of Henne. She is the goddess of drowning, flotsam, and scavenging. She encourages her followers to make the most of their surroundings1.
The Goblin Pox – The goblin pox of Henne is a strange disease. The pox affects only goblins, although it is spread mostly by humans. The disease is blood born, and as such is passed on most often during violent sexual activity between humans and goblins. Once in the goblin blood stream, the disease mutates. In infected goblins the illness becomes airborne, spreading with a touch or uncovered cough. When a goblin learns he has contracted the illness, he will often withdraw to the cisterns below the Goblin Quarter to die.
The disease incubates for as little as 2 weeks before the first signs appear. Wet sores break out around the mouth, turning dry and crusty after a few days. This is followed by a painful, barking cough. Next the eyes begin scabbing over. Finally, lesions erupt across the entire body, oozing with pus.
Most do not last longer than two months once the disease is in full swing.
There is no known cure for the goblin pox, although it has been eradicated in many parts of the world. It is in Henne, where instances of goblin rape are high, that the disease flourishes.
It was down in that place were I learned what fear is. Below the floor boards, blind to the sun, writhed a knot of centipedes. I looked and knew there was no Abadar, only that swarm and their undulating legs!
- the ravings of a madman
In the damp places under Henne swarms of centipedes thrive. There have even been reports of monstrous things in the dark, below the Goblin District, though most dismiss these claims.